ABSTRACT

Piet Hein was a designer but not a strong game player. The Parenthesis talk — where Hein perhaps distributed some call-for-puzzles sheets — ends Hein’s pre-publication marketing plan. On October 31 he ordered 500 more Polygon sheets. Polygon passed the popularity test: players found the game was as intriguing as chess but much simpler to learn. So Hein started his marketing plan. First player win suggests that someone in Hein’s circle of Polygon players observed that there exists a winning strategy for the first player. Hein thought that Opgaver — tasks or problems or puzzles — would be the best way to hook the newspaper audience on Polygon, so he again reached out to his Polygon network. Puzzles for smaller boards are especially desired. Empty polygan gamesheets will be sent to puzzle-makers free of charge. A polygon puzzle consists of a polygon board with some cells marked by White and Black symbols.