ABSTRACT

Three dimensional (3D) design is infinitely more complex than two dimension (2D). Not only do game developers need to design grander levels, but there is the increased work on art with designing 3D models. Many 2D games feature level designs and architecture that, while they looked interesting, made no logical sense—stairways that lead nowhere, buildings that are maze-like, pits all over the place, and so on. Scale is another area that differentiates 2D and 3D design. In 3D design, there are several popular camera systems used in development; not all of them are suited for platforming. One advantage that 3D brought to game design was giving designers a chance at a new kind of difficulty curve. In a 3D game, the open nature of the level design means that the same obstacles could be handled in different ways. There are two areas where subjective difficulty can be applied—via the level design and mastery of the game systems.