ABSTRACT

Variable jumping is another form of jumping where the player has more control over their character in the air. Instead of being locked into whatever direction the initial jump began in, the player can move left or right within the character’s maximum jump range. A major part of variable jumping is the idea of micro-adjustments, or being able to make slight adjustments in the character’s velocity to avoid obstacles. Committed jumping is a lot easier for novices to perform, while variable jumping offers players more technical challenges. Variable jumping requires more work on the design side to get the feeling right, and can be harder for new players to learn who didn’t grow up playing platformers.