ABSTRACT

Richard Garriott’s determination to up the ante with each new Ultima earned him a reputation as one of the world’s best game developers, and his eagerness to take full advantage of the latest hardware and programming routines kept him on the cutting edge of technology. In time, gamers and critics would look to the latest Ultima as a paradigm shift; not just a new installment in the series but the next stage of gaming itself. Only Sierra On-Line was willing to agree to his demands, and published Ultima II: The Revenge of the Enchantress in 1982. The new company’s fate rested solely on the success or failure of a single product. That product was Ultima III: Exodus, and Garriott was more determined than ever before to prove he had the right stuff.