ABSTRACT

The real breakthrough came a year later, when Bungie rolled out its follow-up game, Marathon. This was a state-of-the-art first-person shooter (FPS) game, with support for networked multiplayer, great graphics, and, according to Guinness World Records, the “first commercial FPS to allow players to use the mouse to freely look around a 3D environment.” After assuring the audience that everything was running on a real Mac, Jones gave the audience the world’s first glimpse of Halo, opening with the now-iconic theme music. Halo: Combat Evolved was exactly the killer app that Microsoft needed to get its Xbox taken seriously. Halo 3, published in 2007 for the Xbox 360, was the last made solely by Bungie. Things began to look up after the publication of Pathways into Darkness in 1993, Bungie’s first attempt at a FPS.