ABSTRACT

Virtual reality (VR) lets us interact with computer-generated worlds in completely new ways. The rules are only just beginning to be written. Artaud referred to “The Virtual Reality of Theatre,” which looks at the theater and the relationships between the actors and reality. VR had been riding high in the public eye throughout the 1990s. The VR scene had been trendy for a while and made appearances in major Hollywood movies that helped define a generation with its futuristic imagery. VR systems were too expensive outside of military or research fields. In the mid-1980s, public interest in VR began to grow and hardware makers did begin to develop cheaper technology, but not cheap enough for the home market. Up until 2019, large-scale VR experiences utilized backpack computers as PCs to provide the hardware support and processing. Switching modes, game states, or virtual equipment should be a part of a larger flow through the entire experience.