ABSTRACT

This chapter begins by looking at ways to work with Unity’s user interface (UI) system and discusses making steam virtual reality physics-based buttons that Game Designers’ users will be able to press down with the controllers. Unity’s regular SceneManager methods work well for desktop loading, but the loading process can often stall the images in the headset with uncomfortable frame rate drops. In VR, immersion is helped by their user’s feeling as though everything is a part of a virtual universe with comprehendible and consistent rules and behaviors. Part of the fun for users is figuring out how things behave in those worlds, of interacting with them and playing. The chapter provides an alternative input method that will allow Game Designers’ to put their UI windows wherever they like in the virtual world—the laser pointer.