ABSTRACT

Visual and audio senses should complement each other, working together to create a rounded experience. Ambient sound is a type of audio that plays in the background, reinforcing the main themes of the scene. This could be something as simple as birds chirping to fill an outdoor scene or a low rumble inside a spaceship. Binaural audio is the method of recording audio with two microphones positioned in such a way as to represent two ears. FMOD is a premium audio solution intended for game development. Mixers are used to control the balance between different sounds in game designers' project and to give their greater control over how they are played, as well as to apply effects to groups of sounds. Audio Ducking is an effect commonly used by audio engineers to bring down the volume of an audio track so that another audio track is easier to hear.