ABSTRACT

Marginalisation causes groups to be relegated to the fringes of society or a community due to systematic discrimination, and the reduction of a group's power and privilege in social, legal, political, and other institutional situations (Zammit & Cole 2019b). This chapter examines what marginalisation looks like, and how it specifically impacts people who are working in the game industry or participating in games communities. As part of our analysis, we look at existing organisations that are designed to help marginalised communities, how they were created, and their overall goals for the games industry. This chapter also encourages allies to help marginalised communities in four key ways: by spending money, acting, speaking out, and listening and learning.