ABSTRACT

For the games industry to become more diverse, the workplace must be inclusive and accessible to marginalised people. In this chapter, we start by exploring statistics that demonstrate the positive impact improved diversity can have on a business, and then move into a number of actionable steps companies can take to improve their inclusive practices. We discuss varied hiring and promoting practices, explore options for internal policies and training initiatives, suggest communities and councils that can be created within workplaces, describe how mentoring can improve diversity and inclusion, describe how external messaging can improve or damage a workplace's reputation, give suggestions for assessment and reflection tools, and finally suggest ways to leverage financial and social capital to improve diversity industry-wide.