ABSTRACT

When starting development of a brand new game it’s often best to create the environment first, then a few characters, and then the basic gameplay. This chapter starts the process by trying out the worldbuilding tools available in Blender and Unity. It builds two fairly large environments, one with Blender landscape tools and another entirely within Unity. The Random Seed setting is an integer that initializes the random number generator. Changing the random seed will cause a different terrain to be generated, so we can quickly try out several terrains until we find one that we like. Once the landscape is generated there should be no performance issues, though that probably depends on the graphics capabilities of our system.