ABSTRACT

This chapter discusses a simple 3D racing game, and discusses how to use our chosen game development tools and see how they interact with one another. The world-building approach for this game will be a combination of modeling and texturing in GIMP and Blender. The chapter discusses two textures: a grass texture and a road texture. Textures are usually 2D images that are attached to the surfaces of 3D models to make the models look more realistic. Textures work particularly well for flat parts of models, such as roads or walls. GIMP has some built-in patterns that can work as textures, so this is going to be quick and easy. The chapter uses Unity to create materials for the toycar, the terrain, and the track.