Thinking about Implementation
DOI link for Thinking about Implementation
Thinking about Implementation book
One of the most important things to know about game-making is that players generally do not care about how one made the game, simply that it works. Analog games can typically be cheaper to create in low quantities but become more expensive to produce in larger quantities until scaled into the hundreds. Generally, digital games cost more upfront to produce, as some software licenses alone can set production costs at several thousand dollars minimum. Distribution is rarely an initial consideration for game makers, but it should be. One thing that digital games can do exceptionally well is compute. In concept, digital games should be the most durable, as they typically have no physical elements to degrade. Maintenance is not always the first thought when one is about to build a game. A public service game, aimed at providing social benefit, may be distributed for free even though it costs many thousands to create.