ABSTRACT

Two characteristics that separate games from other activities are having a goal and a defined end-game point. Even in a role-playing game (RPG), which may not have a formal end-game point, a campaign or narrative arc reaches a climax, and though the characters may continue on to the next adventure, goals still exist. Achieving goals, or achieving them better than other players, defines who wins the game. Goals and end-game points are frequently intertwined in games, so we are exploring them together in this chapter. The first section primarily features ways of determining the winner, and the second section contains triggers for ending the game. We conclude the chapter by looking at several ancillary considerations for these topics.