ABSTRACT

This chapter presents a general overview of key things to consider when making a schedule and walks one through the process of creating a sample schedule. Game development schedules are also frustrating to create and track because changes in features, priorities, and scope of work are common occurrences. Defining and scheduling the “fun factor” for games is challenging, so the schedule has to be flexible enough for the team to experiment with and iterate on some of the key game features. Create a useful schedule early on in the development process. A baseline schedule is a good starting point for the team to use in understanding the time and effort needed to make the game. Schedule delays can be critical, so knowing about critical delays is even more important. In addition to tracking the work that was done, the schedule tracker should also inform the team about upcoming deadlines.