ABSTRACT

This chapter explores how to prototype effectively. The benefits of the prototype are numerous, and its value to the finished game is well worth the investment. The cost of making a prototype can be quite low when compared to that of developing a full game. A prototype can reveal the strengths and weaknesses of a concept or particular gameplay feature and lead to thoughtful discussions about how to make the best version possible. Multiple prototypes can be in production at any time—focus on what is needed and the quickest way to get it done. Someone can spend a day learning the basics of the editing tool and probably create a somewhat useful prototype to start communicating their idea. Pen and paper prototypes can also be effective. Digital prototypes are what come to mind more frequently in the context of game development. Players or potential players are another group that may have access to a prototype.