ABSTRACT

This chapter shows how to employ the incredibly powerful feature for what will likely evolve into a new and vastly improved workflow. Layers let people stack multiple versions of spline curves on top of each other, which Maya then mixes together the way people want. The list is also basically ordered from head to toe, as every animated shot will need polishing in different areas and so any other ordering might be confusing. Maya's animation layers have come a long way in terms of stability and ease of use since their introduction. A very exciting new use for layers is to animate the weight of the layers to create some variations in cycles. Creating layers to add in texture is a technique that can save animator tons of work, especially if working for a picky or indecisive director.