ABSTRACT

Parent constraints connect the translate and rotate attributes, and the constrained object behaves as if it were parented, except for not being able to move it independently. Constrained objects are fundamentally different from parented ones in that they still ultimately reference their position in relation to the origin. Constraint weights are used when people need to have an object constrained to different objects at different times in an animation. If animator select all of the geometry of the prop to position it finely, make sure animator are moving in World mode by holding down W and LMB-clicking and dragging left to "World." Every time people constrain an object to something else, a weight attribute for that particular object is automatically created in the constraint's node in the Channel Box.