ABSTRACT

Cycles, or animations meant to loop or repeat, are a mainstay of the animation industry. From games to film to TV, cycles will most certainly be a part of animator's career in animation. The ability to quickly create realistic and appealing cycles is the hallmark of the experienced animator. The basic idea is to create animation on controllers within animator's set frame range, and then move the keyframes backward or forward in time. Without knowing animator's exact stride length, it is impossible to truly create a perfect cycle. Flying creatures are a popular item in games, a major portion of the animation industry. For instance, sometimes in a walk animator can make the right foot's step take nine frames and the left foot 10 frames. While teaching a full quad walk is outside the scope of a cheat, animator will clearly be able to see the use of offsets throughout the body of the quad walk.