ABSTRACT

This conclusion presents some closing thoughts on the key concepts discussed in the preceding chapters of this book. The book describes that Super Mario Galaxy solves many of the problems with level organization and camera problems by changing its design. Super Mario Sunshine, which used a very similar design scheme, did a little bit better with its camera but it have a reputation for having levels that are hard to see. In essence, Super Mario Galaxy manages to reclaim the best design aspects of the 2D Mario games and reiterate them in a 3D game. It is immensely helpful to both the player and the designer for every size and distance in the game to be divisible into obvious, standardized increments. By simplifying the physics of Super Mario World, the design team allowed players to focus not on mastering a finicky set of baseline mechanics but rather on larger, more engaging challenges that combine mechanics and skills in interesting ways.