ABSTRACT

Super Mario World breaks down quite nicely into its component design elements. The player is unable, however, to change Mario's x-axis swim speed in a meaningful way. The coin-block is the basic unit of measure in Super Mario World—the "atom" of the game. The designers of Super Mario World made level design easier on themselves by doing this; as long as they restricted platforms to lengths of less than 10, they could exert some control on how the player would approach a level. Although vectors only need to be measured once, they're nevertheless very important to the game—and they're also important because in Super Mario World they've changed significantly from Mario titles. Mario's vectors in Super Mario World have two properties: magnitude and direction. Despite all the detail laid out about vectors, the momentum mechanics present in Super Mario World are actually a simplification from earlier titles in the series.