ABSTRACT

The transition from the tabletop space to the digital space necessarily caused the design of Role-playing games (RPGs) to change. Overall, the game breaks down into four phases, each of which represents a different approach to making the game challenging. The first phase is an introduction during which the player learns the game's basic mechanics and can push through most of the content without much critical thinking or knowledge about the game. The second phase adds difficulty by inconveniencing the player in various ways over long periods of time, rather than concentrating danger in any one spot. The third phase of the game is almost the opposite of the second phase, in that it's all about player characters and their enemies using high-powered attacks. The fourth phase of the game combines aspects of phases two and three, but also uses the level-up system in a novel way to create and solve difficulty.