ABSTRACT

Hands are not super-difficult to rig for the animator, really, depending on the hand setup—there just might be a lot of controls. The hand controls move with the hand whether it is in inverse kinematic (IK) or forward kinematics (FK) mode. It is not part of the IK/FK switch. A good way is to parent constrain the whole hand control system directly to the main joint system's wrist joint. Create an offset group which holds the garbage numbers for that FK controller using our handy dandy Offset Group script. The hand controls move with the hand whether it is in IK or FK mode. It is not part of the IK/FK switch. A good way is to parent constrain the whole hand control system directly to the main joint system's wrist joint. Creating set driven keys for hands with an enumerator control does not give in-betweens.