ABSTRACT

This chapter looks at eyeballs, blinks, and smiles. Eyeball joints, to be exact, which stem off of the head joint. This is exactly what has been created in our bird skeleton. Each eyeball gets a joint. The incorrect eyeballs will rotate their oddball shape around to look at the controller. This will cause the eyeball to poke out of its socket—not nice. The correct eyeball has a lattice deformer used to create the odd size. A character that stands stock-still can still look lifelike with the addition of a blink. It also tends to be humorous. Adjust Control Vertices (CVs) for the Smile target using methods describe previously such as a lattice. Turn the Weight for the Smile target to zero. Notice that the lattice affected the main geo and not the blendshape.