ABSTRACT

This chapter looks at the basics of blendshapes. Blendshapes are very useful, especially for facial animation. Raising eyebrows, closing eyelids, smiles, phonemes, and lip sync types of things. A lot of time is generally spent between the animator, character designer, modeler, and rigger to get the blendshapes just right. The attributes found under the face's blendshape node will turn yellow once they have an incoming connection. There is a list of the blendshapes, and visible on screen is a visual representation of how much the vertices are listening to the blendshape. In the newer method of creating blendshapes, there is no geometry for the blendshapes listed in the outliner. The medusa character has been setup with eyebrow blendshapes. We're going to make those adjust automatically, as the eyes look up and down and left and right.