ABSTRACT

Short Sims can be designed to create transformation thoughts and other new ways for players to think about their world. There are at least two ways of doing this. One way is to get the player to fail using an old mindset. A second way is to create a new starting point. The Short Sim uses a few favorite techniques, including: uses level design, taking the player along a smooth learning curve, can easily expose players to many variations of similar content over a short period of time, and the sudden death effect (if a player gets a single wrong answer, the sim starts over) adds some drama, but never in a way that gets too tense. Our housemate/party scenario has a series of math problems wrapped in short situations. Each math problem is a mini-scenario and a mini-level.