ABSTRACT

Academics have a long history of producing systems diagrams. These are often abstracted models showing the interconnections between different parts. Simulations—especially soft skill simulations—are approaching the peak of inflated expectations. Everyone’s talking about simulations, but few have seen a model they like.” The early premise—that computer game-like simulations would be highly appropriate for education—is intuitive. And computer games were, after all, complex teaching machines, combining scalability and conviction building better than any other educational experience to date. However, while the idea of computer game-inspired educational media was perfect in theory, in too often broke down in practice. Creating a fun game—forget even making it educational—is very hard.