ABSTRACT

In this chapter we describe the terms that are used for the vast majority of evolutionary game models in this book and elsewhere. We describe the fundamental components of a game as used in game theory, including players, strategies and payoffs, and the distinguishing features of evolutionary games, in particular the population. This chapter is primarily aimed at introducing some important mathematical methods, and it is left to Chapters 3 and 4 to see how we use these tools to model populations using evolutionary games.