ABSTRACT

Virtual Reality (VR) is typically distinguished by Head-Mounted Display goggles equipped with one or two screens that display a computer-generated image. The image is generally stereoscopic, which means that it depicts slightly different images for each eye to simulate the impression of spatial vision. VR techniques developed very slowly due to the limited computing power available at the time. Widespread access to VR only became prevalent with access to computers capable of processing three-dimensional graphics in real time; these types of computers were mainly associated with the electronic entertainment and computer gaming industry. VR goggles intended for the mass market are increasingly popular and have created high demand for corresponding video games and electronic equipment. VR techniques are particularly useful for procedural training and assessment of decision-making. Virtual environments and the use of VR can be a viable solution to the many issues associated with the need to take measurements.