ABSTRACT

This chapter opens with the nuts and bolts of getting first-time users of Processing started with programming static, graphical designs. Throughout the pages, the author presents a series of diagrams, examples, and exercises designed to be studied sequentially for understanding how to control the look of shapes on the pixel canvas. Topics covered include: Processing's interface windows, the pixel grid system, 2D primitive shape designs, color, grayscale, and image opacity. The chapter goes on to discuss key strategies for beginners, writing and organizing their programs including approaches to syntax, code annotations, and the order of code commands. The end of the chapter introduces Processing's online reference as a tool for researching new code commands. The chapter concludes with a geometric art design project, and several project examples are provided in a download folder available from the publisher's website.