ABSTRACT

3D models are the foundation of the graphics of modern games. They encompass the environment and characters one see on the screen. An eye-catching visual is one of the key components for a game to succeed. This chapter discusses in detail about how they are built. Autodesk Maya will be the tool of choice for modeling. It is the most used over the entire production pipeline, especially for animation. Edge, Vertex, and Face are the three important elements of any 3D form’s polygons. Topology is how the faces are laid out on the model. Long story short, topology is for the purpose of better representing the shape of the model and supporting the deformation for animation. The delete button on the keyboard does delete the edges but not delete the vertices on the edge, which means that when the renderer triangulates, it still produces the extra triangles from those left-over points.