ABSTRACT

Character modeling is one of the most challenging jobs in the game and animation industry. Modeling, texturing, material, rigging, animation, and all these things have to work together beautifully to bring a character alive. It will go through many hands during the process, and if any of the processes messed up, it takes quite a lot of rework to fix it. This chapter talks about Unreal Engine project and starts importing the character assets. Unreal Engine requires a skeletal mesh to import animations. However, for the rest of the animations, they can use the same skeletal mesh. Game engines understand joint skinning, but not the iks, controllers, and constraints. Organizing the folders is critical to avoid confusion and mistakes. There are two more assets created with the Ellen_Skeletal_Mesh. Ellen_Skeletal_Mesh_PhysicsAsset is the asset that defines the collision and physical material of the model.