ABSTRACT

This chapter explores how to use audio and add additional VFX to the game. There is a well-known joke in this industry: No one cares about audio. Although audio is not exactly crucial to many types of games, it is a part that cannot be ignored. Often times, audio does make a huge difference. The license can be tricky sometimes, although the asset is free, many authors require attribution, so one have to give them appropriate credits. Putting audio to Unreal Engine is also a trivial task. In the support files, creator have a folder called Audio; drag the folder to the root of the Content Browser to import them all. After importing, one can hover the cursor on them and hit the play button to play them. In the default settings, audio assets have no attenuation.