ABSTRACT

Character is always one of the critical aspects of a game. It may not take a lot of screen space, but it is what the player looks at for a long time; it is also what the players imagine as themselves. Therefore, developing a compelling character is an essential task of production. Concept art is one of the most critical steps of character development and should never be overlooked. The back story, environment, occupation, and all other parts of a character are thought through before the visual is touched. Visual appearance also takes many iterations to achieve the desired result. Through the years of development, the workflow to make a character has changed a lot. The modern workflow mostly has a sculpting software called ZBrush involved. When making weapons, it is crucial to make sure that the size of the weapon is suitable to the character.