ABSTRACT

Character texturing is very similar to the set texturing. However, a more complicated process might be needed to get a good-looking skin and enough detail on the clothing. It is also a fun part of doing 3D art. The color variation of a human face is complicated. It seems a huge waste of time doing all the blending and eventually blurring it. However, it can make a substantial difference with all the noisy blendings. Instead of trying to figure out the color of the lip, it is easier to control by adding a pure red color first and then reducing the visibility to determine the color. After all, the reason the lip is redder is because it has more blood vessels. The Shift-click trick was used a lot to create clean straight lines. Bake pivot calculates the location and rotation of the pivot relative to the origin and overrides the translation values with that.