ABSTRACT

Building a design document for a quest game, especially one based on a literary quest narrative, requires a slightly different approach in that each component of gameplay must be simultaneously engaging and meaningful. Sir Gawain and the Green Knight is one of the most popular quest narratives, entertaining and rich enough to appeal to a wide variety of audiences and a wide spectrum of players. Scripting is the most essential element of the quest because it is the glue that connects its elements and makes the player’s experience more than a series of random interactions with a simulated world, but rather a consciously planned set of possible events that will occur only when players fulfill certain challenges. There are a variety of useful tools that independent game designers can use to make their own quests, including both game engines and construction toolsets packaged with recent role-playing games or available for download.