ABSTRACT

Movement is an incredibly effective and powerful tool in the designer's arsenal because of how dense movement can be in terms of information. Movement is a way of creating dynamic and evolving situations that can force players to change their plans and react to their opponents. Roll-and-Move games are emblematic of many of the earliest games people are exposed to. Games with Pattern Movement often have a Promotion mechanism, where pieces that reach the end of the board are converted into a more powerful version of the piece. The Movement Points mechanism allows the designer to differentiate units as well as movement conditions. Some Programmed Movement games either have a generic Turn action, allowing the players to choose facing at that time, or allow free rotations. The Bias mechanism is typically used to simulate wind, currents, conveyor belts, and other physical systems.