ABSTRACT

Area control games are more common in the American design school, but over time, European designers have brought indirect conflict and rapid resolution concepts into the space. Absolute Control games, which are frequently referred to as Area Control games, have territories with a binary character: controlled by a single player or uncontrolled. Controlled territories typically only contain one player's units, and other players are barred from co-existing in that territory. It is worth noting that in a standard Area Majority game, where rewards are granted based on the ownership of a space, ties need to be considered by the designer. Regional effects provide opportunities to bring a setting to life by providing narrative and mechanical events that differentiate the Territories from one another. Many tactical games need to determine if a unit can see another, typically for purposes of attacking.