ABSTRACT

Worker Placement, a type of Action Drafting, is often credited to designer Richard Breese and his game, Keydom, in 1998. Worker Placement is isomorphic to action drafting. Players select actions, in turn order, by placing a worker from their supply on a building associated with a specific action and then execute that action immediately. Most Worker Placement games employ the mechanism for all actions in the game. Workers can differ in abilities, or can be upgraded and downgraded, or are valid for placement in different areas and buildings. Improved workers are a common variation on standard worker placement. Workers-As-Dice is a broad genre, and it is frequently accompanied by the mechanism of playing a combination of workers in a building. Buildings define available actions in a worker placement game, and how designers manage the availability of actions is critical to the overall flow of the game.