ABSTRACT

It’s true that Rogue will very likely never come up in conversation between casual gamers who feel more comfortable sticking to yearly iterations of Call of Duty and Assassin’s Creed. “The game’s random nature ensures that while there’s a singular objective in the people sights, all the way at the other side of the sector map, what they are really doing is telling a new story every time,” writes Eurogamer editor Dan Whitehead in his review of the game. Blizzard Entertainment’s principals agreed with Brevik and his two co-founders, Max and Erich Schaefer, that generating levels would be instrumental to the game’s success. Roguelikes will never fall out of vogue for the hardest of hardcore players who commune on message boards and write new flavors of Angband for fun. The way to enjoy roguelikes is to just play.