ABSTRACT

Andi Sidwell was not sure what to make of the information displayed on the computer their big brothers shared. Antony was 20, and Peter was 24. Sidwell leaned in closer to the monitor. Moria was a game, yet there were no colorful graphics. Concurrently to Teague’s work on the PC adaptation, Charles Swiger began to examine the game’s workings. In 2000, Ruhlmann—known by the handle rr9 on the newsgroup—released an unofficial update. Sidwell discovered the thread and was amazed to see a string of replies echoing McConnell’s sentiment. For over 20 years, the titanic doors of Morgoth’s fortress have creaked open, swallowing hapless and hearty adventurers alike. Establishing a team of maintainers allowed Sidwell to cover up what many might have viewed as a weakness. “The people on the forum thought that what was in the development version was the way the game was going,” Carr admitted.