Over 10 years before John Romero and his cohorts at id Software created Wolfenstein 3-D, Doom, and Quake on IBM PCs, Romero wrote and sold his first commercial games on Apple’s pioneering machine, the Apple II. And even though Apple ceased production of the Apple II family of computers all the way back in 1993, he’s still active in the scene today. He gave the keynote address at the 2012 Kansasfest, an Apple II-centric convention, and as of this writing, he’s hosted three reunion parties where trailblazers from the halcyon days of green screens and dual Disk II drives come face to face and compare notes—often for the first time.