ABSTRACT

The Editor is used to apply all of the assets people generate for their game. The Editor is where people build up their environment and levels and test all of the code sequences people write; it's also where people test, debug, and package their game. The contrast between Scalable and Maximum Quality is that the engine config files in Scalable are designed to provide the most outstanding performance. The Show Available Tutorials button, which, when pressed, displays a box in which people may pick whatever tutorial want to watch. The Window menu may come in handy if people're utilizing a dual-screen because there's room for extra windows. The Engine precomputes lighting and visibility data, produces navigational networks, and changes geometry as people develop our level. The Viewport, located in the center of the Editor, is where people build and watch our game. The Modes pane displays the many modes available in the Editor.