ABSTRACT

The New Scene dialog appears by default when people create a new scene through the menu or by using a keyboard shortcut. If the template contains cloneable dependencies, Unity produces a folder with the same name and location as the new scene when people save the scene. The cloneable dependencies are then copied into the new folder, and the new scene is updated to use the cloned assets rather than the original assets used by the template scene. The Instantiate function creates a new scene based on a scene template. It returns the newly formed Scene handle as well as the SceneAsset that corresponds to it. The option to access several scenes in the editor allows people to construct massive streaming worlds and enhances efficiency while working on scene editing together. Scenes can be loaded and unloaded while they are present in the hierarchy to expose or conceal the gameobjects stored inside each scene.