ABSTRACT

Editors are the individual windows or panels which make up the Blender Interface. They contain the controls for editing data. The default editors displayed are: the 3D viewport editor, the outliner editor, the properties editor and the timeline editor. The position of objects relative to each other is important when considering 3D space especially with lights (lighting) and the camera. When taking a photograph with a camera the position of the camera relative to what you want to photograph and where the lighting is located determine what you get in our snapshot. By default the camera in the default scene is positioned such that it points towards the cube and with the default settings, for the camera, captures an image of the cube in its viewport. This is the image that will render (convert what the camera sees to an image).