ABSTRACT

The 11th chapter of the book talks about pattern application applied to game design, their recognition and some of the sources the author uses for such technique. The chapter also shows some of the pros and cons of the use of patterns, their current weak points and their strengths, and the process of using them to their best considering their limitations. As many other tools, patterns are a different way to work on game design that should be known by every modern designer, even if they don’t like them, to be used in situations where no other tool would provide the same results.