ABSTRACT

As discussed in Chapter 8, importing a character asset can help improve the design of the project. The method described in this chapter can help the reader review and learn how to import a character method. The process of inserting a Y-BOT and character will also be described in this chapter. With the help of the imported character asset, any user can download and import characters and animation from Adobe's Help site Maximo (Link: https://www.mixamo.com). Along with character, the movement of Walking by user keyboard, other movements such as Running, Waving, Dancing, Clapping, and Bowing also added to the object, and the reader can improve his/her knowledge about the coding the script. The user will give commands through a keyboard. The character has the action by the following patterns:

If the user presses and holds 1, the character will wave its hands.

If the user presses 2, the character will dance. Again pressing “2” will stop dancing.

If the user presses and holds 3, the character will clap.

If the user presses and holds 4, the character does a formal bow.

If the user presses and holds 5, the character will start walking on the place.

If the user presses and holds 6, the character will start running in the place.

The significance of this example is to show how users can control and command the object using the keyboard as the outside platform of Unity. The reader will learn the script method to control the characters.