ABSTRACT

The Camera or cameras in the 3D Viewport Editor capture the part of the Scene that is to be Rendered as a still Image File or Movie File. That part of the Scene is termed Camera View. Scene Lighting creates the mood of a Scene determining whether it depicts a bright happy sunny event or something that is dark and sinister. The default Blender Scene is displayed in Solid Viewport Shading Mode with Lighting: Studio and Color: Material set in the Shading Options Panel. By default the Scene has one Camera which is positioned to capture an image of the Cube Object. What the Camera sees and what is captured as an image is called Camera View. Camera Tracking is a technique that imitates the real Camera motion which occurs when recording a video. Volumetric Lighting uses the light provided by Blenders Lights and scatters or diffuses the light in the Scene.