ABSTRACT

Editors are the individual windows or panels which make up the Blender Interface. They contain the controls for editing data. Everything initially displayed in the 3D Viewport Editor (Window) is generated by a set of default data which the readers modify using the controls in the various Editors. Workspaces are the arrangement of Editors in the Graphical User Interface (GUI). The Blender GUI opens with four separate Editors displayed. Themes are how the GUI displays as a whole and are purely cosmetic. This chapter introduces the controls for each of the above which will allow the readers to configure Blender for their personal requirements. The default Editors displayed are: The 3D Viewport Editor, the Outliner Editor, the Properties Editor and the Timeline Editor. The Blender default Scene in the 3D Viewport, opens in the User Perspective view as indicated in the upper LH corner of the Editor.