ABSTRACT

Editing or modifying one of the basic shapes (Primitives) in Blender is the process of Modeling. Creating a model begins by introducing a Primitive to the Scene. Blender's Primitives are Mesh Objects, that is to say, they are constructed with surfaces formed by a mesh. The default Blender Scene contains a Cube Mesh Object which, by default, is selected in Object Mode. The 3D Viewport Editor displays Objects in several different Display methods referred to as Viewport Shading Modes. The default display is Solid Viewport Shading. The options are accessed in the 3D Viewport Editor Header. An alternative method for selecting Vertices for assignment to a Vertex Group is to use Blender's Weigh Paint Tool. When a single Vertex is selected and Translated with Proportional Vertex Editing activated a Circle of Influence determines how many surrounding Vertices are influenced in the Translation.